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Published Tuesday, May 16, 2006 by Yojay.
They're all pretty cool, but no amount of promotion or examples will prepare EA for the content that will be created in the first week this thing is released.
Wright compares this process of collaborative filtering to Amazon.com's recommendations features. "When you are encountering content other players have made, you will be able to look and see who made it and flag it and say, 'I'd like to see more of this person's content.' It's like a buddy list.
I can already see lives getting sucked down into this world, never to emerge. I just hope I'm not one of them.
We here at EASPORE.BLOGSPOT.COM are always on the lookout for new SPORE content. Some other sites are putting up some creative promotion for a game almost a year away. For starters, check out this comic. Sure, it's not very funny yet, but I like the idea. A game based on user content is already spawning more user content.
Other sites pushing the SPORE journalism envelope include Snooty Spore, Joysytiq has an update on the E3 figurines here, and there's some random crap over at The Spore Zone.
This is a great article in Businessweek explaining EA's new strategy to shrug off sequels and create dynamic new titles:
The company hopes that its next mega-franchise will revolve not around a football star, a boy wizard, or a dashing British spy, but...a microbe. The game is called Spore. Developed by Will Wright, the creator of SimCity and The Sims, it lets players design an invertebrate in its primordial stages and then guide its evolution until the creature's offspring develop into a thriving civilization with cities, religion, and spaceships. EA's ambitious goal is to create more such innovative, internally developed games while lessening the company's dependence on professional sports and Hollywood movie franchises.